![]() ![]() That depends on what you are going to do with your character. I'm thinking of going with Treachery, but I'm afraid that the merc wont last until Fade kicks in. (I�ve had situations where my merc could not reach a river hydra in Act III but my character could hit it with a range 3 weapon.)īTW, why aren�t Cryptic Axe and Giant Thresher included in the comparison?|||Quote:īTW, why aren�t Cryptic Axe and Giant Thresher included in the comparison? So what do you think? Is Treachery a good idea, or should I stick with defensive armors like smoke or duress?ītw, I'm playing without Enigma, so I don't have the option of totally controlling where my merc is.|||I think that an Act II merc has range 2, no matter what weapon he uses. This means that the maximum IAS he will have will be either 20, 15(if i use something other than andy's with an IAS jewel), or 65 (if I use Treachery + andys). I read somewhere about range not affecting merc but I can't find source.|||I'm thinking of going with Treachery, but I'm afraid that the merc wont last until Fade kicks in. In those cases I think faster applying CB means more then raw dmg. Probably you won't notice dmg difference on your merc when going with power builds like Infinity lite sorc or zon, and only few targets can survive long enough against such builds - Baal, Diablo and LI Lister. When I made my Infinity I was looking what weapon is fastest so it can apply more crushing blow that is integrated part of Infinity runeword. Total dmg output difference probably won't be that notable no matter what base you pick. Litte IAS->fast weapon, much IAS->slow weapon, but also check the merc IAS breakpoints before spending two HRs on the wrong weapon. Madness|||The speedier the weapon, the less damage it takes, so it depends on how much IAS you have on other gear. How much more IAS is required to reach the last breakpoint using the Thresher or GPA? If not, will the higher avg dmg be better than the slightly faster, yet weaker Thresher? I havent been able to find someone who is certain wether range affects mercs. Eth CV (feel free to ignore this option unless Im really mistaken) I know this topic has been beaten to death, so I'll make this really simple:Īssuming I already have the 3 base weapons, which is the best option (for 1. ![]()
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